#pragma once
#include "sfse/GameEvents.h"

class TESLoadGameHandler : public BSTEventSink<TESLoadGameEvent>
{
public:
    virtual	EventResult ProcessEvent(const TESLoadGameEvent& a_event, BSTEventSource<TESLoadGameEvent>* a_source) override;
};

class MenuOpenCloseEventHandler : public BSTEventSink<MenuOpenCloseEvent>
{
public:
    virtual	EventResult ProcessEvent(const MenuOpenCloseEvent& a_event, BSTEventSource<MenuOpenCloseEvent>* a_source) override;
};
